Wednesday, December 28, 2011

Star Wars: The Old Republic

You had to know it was coming. Seriously. But here it is! One week after release, I have totaled 32 levels across 2 characters, one a Bounty Hunter, the other a Jedi Consular. So how is it going?

I might just be more addicted to this game than to any other video game. Yeah.

I loved World of Warcraft, even through a little bit of Cataclysm and all the changes that brought. The changes there are too great now and the game has lost quite a bit of its magic. Numbers started getting too high, daily quests started taking up too much time, and there wasn't a lot to do outside of dailies apart from grinding out materials for yourself and your guild. Granted, some of the new stuff was awesome, like the guild perks and races and all of the changes that Deathwing wrought on the surface, and the new dungeons were fun, too. None of those even start to catch up to the rep/mats/money grindfest that the game had become, though. And what are they doing to fix it? Kung Fu Panda. 'Nuff said.

So how is Star Wars: The Old Republic any different? I don't think it will be once I hit the level cap. The way classes play is a lot like WoW to the point that Josh still uses terms like "Taunt" and other tank-ish words while playing his Jedi Knight. The big differences are these:
  • Almost every class can do every roll depending on the talent tree chosen.
    • Only a couple of classes on each side can't do Damage, Tank, and Heal.
  • Quests are a lot more interactive.
    • Talking to your quest givers, you can pick the nice answer or the ass-hole answer, and enough of either will change your appearance and what kind of gear you can use.
  • Your class has its own quest line!
    • When you start out, you have a mentor who guides you through the game. They aren't always beside you, but you report back to them every so often (unless they fall ill or die).
  • Everyone has a "Pet."
    • Pets are called Companions (no, not like Inara) and they fight alongside you, do your crafting, and go on missions for you. Your choices during the quests determines how much your companion likes you, and the more they like you the better they are. You are also responsible for gearing your companion
  • Everyone has a starship.
    • Somewhere around level 17 every character will get their own starship to fly around in outer space. It costs credits to do so, but not a lot. You also get your second companion here. Much like your companion, you are responsible for "gearing" your ship with modifications that can be bought in space stations. In addition to all of these wonderful goodies, there are escort quests you can do in your starship!
 Do I need to tell you how much I love this game or can you guess? On my Consular, Azarshetai, I am very attached to my Master, Yuon Par. As soon as I was declared a full Jedi, she collapsed and has been ill ever since. I'd do almost anything to save her! Maelri, my bounty hunter, is growing increasingly fond of her companion, Maco, who lost the only father figure she ever knew not too long ago. Maco is now on the hunt for her real parents, and Maelri wants to help her there.

Well, I'm off. Need to scrounge something up for dinner.


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