Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Monday, June 16, 2014

Skyrim - Larien goes to Windhelm ((Update before posting))

Nope. Not going to do it. This shouting thing might come in handy in a pinch, but I am NOT their precious Dragonborn. I am an elf, and a rather small and unimportant one at that. I am not a Nord, I don't worship Talos, I don't think mead is the greatest thing ever, and I don't like an all-out brawl. I hate the cold and I hate dragons and I just want to go home. The greybeards tried to tell me that I am Dragonborn and they told me that I can "shout" because there is dragon blood in my veins. They trained me some and now they want me to go down into yet another draugr-hole and get an old horn for them. I don't understand why I should. Maybe the whole thing will fade if I just don't use it... Balgruf said to take his axe to Ulfric in Windhelm, to see if there can be peace between Windhelm and Whiterun. This might get me something to take back to the general. Stick to the original plan: Use the Legion to go home. Just leave all this dragon nonsense to the Nords.

What a depressing town! No wonder the Stormcloaks are losing, if this is where the center of their cause lies. I'm a little hesitant to walk up to Ulfric, so I'm going to look around some. Someone said there was a kid trying to perform the Black Sacrament. Who would a child want to kill, I wonder?

_____________________________________________________________________

(What have you been doing with your life?)

Wednesday, December 28, 2011

Star Wars: The Old Republic

You had to know it was coming. Seriously. But here it is! One week after release, I have totaled 32 levels across 2 characters, one a Bounty Hunter, the other a Jedi Consular. So how is it going?

I might just be more addicted to this game than to any other video game. Yeah.

I loved World of Warcraft, even through a little bit of Cataclysm and all the changes that brought. The changes there are too great now and the game has lost quite a bit of its magic. Numbers started getting too high, daily quests started taking up too much time, and there wasn't a lot to do outside of dailies apart from grinding out materials for yourself and your guild. Granted, some of the new stuff was awesome, like the guild perks and races and all of the changes that Deathwing wrought on the surface, and the new dungeons were fun, too. None of those even start to catch up to the rep/mats/money grindfest that the game had become, though. And what are they doing to fix it? Kung Fu Panda. 'Nuff said.

So how is Star Wars: The Old Republic any different? I don't think it will be once I hit the level cap. The way classes play is a lot like WoW to the point that Josh still uses terms like "Taunt" and other tank-ish words while playing his Jedi Knight. The big differences are these:
  • Almost every class can do every roll depending on the talent tree chosen.
    • Only a couple of classes on each side can't do Damage, Tank, and Heal.
  • Quests are a lot more interactive.
    • Talking to your quest givers, you can pick the nice answer or the ass-hole answer, and enough of either will change your appearance and what kind of gear you can use.
  • Your class has its own quest line!
    • When you start out, you have a mentor who guides you through the game. They aren't always beside you, but you report back to them every so often (unless they fall ill or die).
  • Everyone has a "Pet."
    • Pets are called Companions (no, not like Inara) and they fight alongside you, do your crafting, and go on missions for you. Your choices during the quests determines how much your companion likes you, and the more they like you the better they are. You are also responsible for gearing your companion
  • Everyone has a starship.
    • Somewhere around level 17 every character will get their own starship to fly around in outer space. It costs credits to do so, but not a lot. You also get your second companion here. Much like your companion, you are responsible for "gearing" your ship with modifications that can be bought in space stations. In addition to all of these wonderful goodies, there are escort quests you can do in your starship!
 Do I need to tell you how much I love this game or can you guess? On my Consular, Azarshetai, I am very attached to my Master, Yuon Par. As soon as I was declared a full Jedi, she collapsed and has been ill ever since. I'd do almost anything to save her! Maelri, my bounty hunter, is growing increasingly fond of her companion, Maco, who lost the only father figure she ever knew not too long ago. Maco is now on the hunt for her real parents, and Maelri wants to help her there.

Well, I'm off. Need to scrounge something up for dinner.

-Anny

Tuesday, May 10, 2011

World of Warcraft : Lures

We've all seen them... Heat Treated Spinning Lure, Feathered Lure, Shiny Bauble... But with the way Fishing works now, where if you can get to the pool you can fish from it, what's the point of increasing your fishing level for a few minutes?

I've heard some theories that try to answer this question, disproved them, and then I made my own. Here are the other theories:
-The higher your fishing, the less you have to wait to catch something after you cast.
This sounds plausible, but in my most recent round of fishing, it was the type of fish that affected the length of the wait. Deepsea Sagefish consistently bit in the first half of the bar, where everything else bit when time was almost out. The lure didn't matter in this case.
-The higher your fishing, the more likely you are to land in the node.
Once again, my most recent round of fishing proves this wrong. I landed outside the node about half the time I was out there. To 100 Fathom Eel (pool fish), I caught 40 Deepsea Sagefish and 46 Murglesnout (both fished outside of pools).

My last round of fishing lasted 3 hours. It was on May 1 in Uldum. My goal was to fish up 200 fish that typically come from pools. I went for Blackbelly Mudfish and Fathom Eel, 100 each. The entire time I was fishing, I was using a Heat-Treated Spinning Lure, which increased my fishing by 150. I started at level 413 and ended at 450 (which got me Skills to Pay the Bills). I caught 382 fish and only pulled up 35 pieces of junk.

My theory:
The higher your fishing level, the more chance you stand to pull up fish instead of junk outside of pools. The data I gathered fits so far, but I've only got one side of it. I'm going to try fishing again without lures and see what the data says then.

Sunday, May 8, 2011

I now have a Social Life

A friend has recently moved back to the city (sort-of), and he's been over for the last two weekends, which is keeping me from blogging. And my parent's were up here for a few days. I've also been working like a fiend, having anxiety attacks, and even crafting a little!

Now that my husband and I are flat broke again, my World of Warcraft subscription has run out, which is going to leave my days off (or the times when Josh is at school) open for catching up here. I think I owe you three recipes and a ton of crafts/pictures, as well as some of my WoW antics and stuff I've learned.

Since I haven't learned much, you get WoW antics and a link today. Link first.

Fabric Flower Pin

This is so cute! I found it and had to make one. Mine's blue. Every single piece is a circle, and there are only two sizes of circles. If I could wear headbands, I'd put mine on one and wear it everywhere. But since headbands don't look good on me, I guess I'll just have to stick it on a mirror somewhere or put a pin back on it for my mom.

On to World of Warcraft! Since I play in the mornings or early afternoons, I don't get to do stuff with the guild, like go raiding or run the new Herocis. Instead, I get to Pick Up Group (pug) for dungeons. Since the last time I blogged about WoW, I've had two memorable pugs, and not memorable in the good way. I was quite irritated.
Grim Batol - We had a Paladin healer and a Paladin tank, and they just couldn't get along. After a snarky comment from the tank to the healer and a few trash pulls, the conversation between them degraded from "Learn your class" to "You're some fat 37-year-old living in your grandma's basement playing WoW all day." The kick feature was broken and we couldn't get rid of either of them. At long last, the healer left and we got another to finish the dungeon. No "Thanks for the run" from this 'lock! By the end I was so irritated I couldn't do much else. But seriously... If Flash of Light was keeping us all alive, why did the tank have a problem with it? Why couldn't he have just let it go? That's the worst group I've ever pulled, and next time it happens, I'll take dungeon deserter or a 45 minute queue rather than sit through that nonsense again.
Vortex Pinnacle - The healer didn't bring any mana-restoring foodstuffs and kept demanding a mage table. We didn't have a mage in the group. After every pull he kept saying "table?" and everyone ignored him. Before the first boss, I got a whisper that said "Could you please put out a table?" and realized that he thought I was a mage. Just because every other fire-throwing gnome is a mage doesn't mean that all of them are! My companion was an imp, not an elemental, and last I checked Immolate was something mages couldn't do. I was nice about it, though, and pointed out that I was a warlock. Really, though... Figure out what people are, what color corresponds to which class. That way you don't look like an ass and the person you're demanding things of doesn't look like a jerk since no one else is paying attention either.

So that's all for today.  There will be a beer bread recipe eventually, and I'll probably put up my chicken piccata recipe too. One day I might throw up some screen shots from World of Warcraft. And I have to let you in on my sewing pattern lamp, based on this one from Etsy.

That's all today, since I'm going to finish a shirt I started a couple months ago. Just a little more hand sewing and a hem and I'm done!

Until... Tuesday?

-Anita (which is Anna in Spanish)

P.S. I got another raise for being on the morning crew!

Tuesday, March 15, 2011

World of Warcraft: Vashj'ir

Wow. It's been a while. I've had work and Josh and I had a friend over for the weekend and all sorts of other nonsense. Working in the morning is not conducive to blogging in the morning. This nightmare of a job should be over soon, though. I'm trying to get a different job.

So what happened to getting to see something I'm working on? I haven't had time to work on anything. The last thing I made was the start of the Sarah dress. I'll have to try to finish that this week. I did get a hot glue gun, though, so I'm going to try and make a top hat for my upcoming Steampunk costume. We'll see how that goes.

Now... On to World of Warcraft. I knew there was a reason I chose Tuesdays as WoW blog days. Patch day! I am WoW-less today. Is it 4.1 patch day? I kinda hope so. Us 'locks don't get a lot of changes, but the ones we do get look pretty sweet. Rain of Fire does 25% more damage, and Mana Feed give back more mana when you're using a Felguard or Felhunter. Another useful feature they're throwing in goes with Dungeon Finder. That system will try not to put two DPS of the same armor type (cloth, leather, etc.) together. Loot will become much easier!

And now... The moment you've all been waiting for... My thoughts on the underwater Cataclysm zone of Vashj'ir! In short, this is my favorite zone from the new content. I thought Hyjal was good, and I really liked Twilight Highlands, but oh my. Vashj'ir was wonderful! I waited until I had done everything else to do this one and I kinda wish I hadn't. Being underwater for 140+ quests did not sound like my cup of tea. It's really not that bad, though. You get "Sea Legs" pretty close to the start, so you can run along the floor and you get a movement speed increase. After a few quests of that, you get your seahorse. It's an underwater only mount that you can only use in Vashj'ir, but it makes the whole thing go by faster. I was lucky and started out with my Turtle mount (from fishing). He's not as fast as the seahorse, but he's a whole lot cuter.

Vashj'ir's main faction is Earthen Ring. The first guy you talk to down there is in the ER, and most of the people you will quest for are also part of it. I like Earthen Ring a lot. Sometimes I wonder if I should be a Shaman instead of a Warlock. Enough of that, though. If you need gear and you are a healer, I suggest getting your reputation up with these guys. They've got a ton of it.

Your primary enemy is not the Twilight's Hammer. No, you get to slaughter a ton of Naga, who have teamed up with the TH. The foul creatures are sinking ships and carrying off the passengers to mine pearls inside an old clam-god named Nespirah. There's some cultists in there that you get to mess up as you save Nespirah from becoming a weapon of destruction. After that you get the shard of a broken trident. One of the shaman sends you on a few quests to attune yourself with it. I turned into a Battlemaiden of Naz'jar and helped ward off an invasion of Kvaldir, found an important artifact for a summoning ritual, and otherwise helped in the miserable end of the quest-line in Vashj'ir. Of course, these were things that the Battlemaiden had already done and I was "reliving" them.

Long story short, the Naga summoned the Kraken that sunk the ship you were on at the very beginning of the quest-line. The Kraken is some sort of horrible enemy of Neptulon. The Naga aren't content with ruling Vashj'ir; they want the realm of the Tidehunter, too. All of the things you did as the Battlemaiden are now coming to fruition. You go to the big purple swirly vortex of terror with Captain Taylor and the shaman that picked you up at the beginning. Neptulon shows up. And then Naz'jar shows up with a bunch of Naga and her new pet Kraken. I will leave the rest for you to figure out. Needless to say, I almost cried. Seriously.

Some time tomorrow I will post a recipe for Fry Bread. If you've not had it before, you're in for a real treat. I was thinking about making another batch today.

-Anny

Tuesday, March 8, 2011

WoW: Planning a Wedding

I'm back on that wonderfully addictive Massive Multiplayer Online Role Playing Game (MMORPG for short), World of Warcraft! Things started looking up and now I'm back to being Phwoosh, the cuddly little fire-throwing gnome.

Most of my time the last three days has been spent in Twilight Highlands, and it's my favorite content for Cataclysm. I haven't done the underwater zone yet. Deepholm was a little boring. Mount Hyjal was fun, but I got bored with it pretty quickly. Twilight Highlands, on the other hand, has a lot of little things that I like. The first to come to mind is the reference to one of my favorite books. You're sent to kill a couple two-headed ogres named Za'brox and Beeble'phod. Rearrange that and you get the name of a two-headed man from Betelgeuse: Zaphod Beeblebrox.

I loved it.

Another part I loved about that quest was that you didn't actually "need" to pick up the heads. The quest giver thinks it's odd and tells you that he would have believed you if you'd just said you'd killed the ogres. It brought back memories of "Go kill this guy and bring back his [body part]" quests.

Earlier in the zone, you get to plan a dwarfish wedding. You have to find "something bold, something brewed, something stolen," and  "something stewed." It makes me wish a little bit that Josh and I had done a Wildhammer wedding. Then again, Cataclysm wasn't out when we got married. It was fun anyway. You get to write a song and make a headdress and even walk the bride down the aisle! Even the part where the preacher turns into a giant tentacle-dwarf-man is fun... If you didn't change out of your armor and into something presentable for the wedding...

Yeah. Don't do that. Just stay in your miss-matched armor.

I have a feeling I'm almost finished with this zone, and then I'm backtracking to the underwater place. I should have Loremaster of Cataclysm by the end of the week. Then it's off to Westfall! I'm going to get the Loremaster title. Might as well start somewhere fun.

Well, I'm off. It's really late, and I have to wake up tomorrow to give you all a recipe. I think it's going to be red beans and rice, since that's the best thing I've made in a few days.

-Anny

Tuesday, February 22, 2011

Who You Are vs. What You Do... and something about a game

Elder Scrolls III: Morrowind. Probably one of my favorite games ever. Then again, I love everything in the Elder Scrolls line. The last time I remember playing was July 2009 when I was coming down with piggy flu, though, and when I started having weird dreams about the game, I uninstalled it. The game itself, though, is absolutely wonderful! If you don't want to do the main quest or you want to wait to do it, fine! Wait. There are a hundred other things to do in the meantime. You could join one of the great houses or a guild... Or both! You could "level a profession," to use WoW terminology, or set out on an epic quest to kill all wildlife in the game... Or, as others have done, collect all the pillows and build a giant tower of them in Balmora.
The tutorial part of the game is the very beginning, when you wake up on a ship. Someone asks your name, and you type something in. A guard comes and you learn how to walk and open doors. You then get to pick your race and appearance. There aren't a lot to choose from, and appearances are kind of limited, but that's ok. It's a single-player RP game. No worries about looking exactly like someone else. You then talk to someone and choose your class and your sign. In another room before you're unleashed on the world, you learn combat and how to use things like food, torches, and lockpicks. In the last room, you get your first assignment: Travel to another town and find Caius Cosades. After that, you're off! The starting town has a lot of things to teach you how to play if you feel like hanging around and learning them, or you can go hop in a bug and ride to Balmora to find Caius.

In Balmora, you can join a House, if you are inclined to join the house dealing with rogue-ish traits. Sneaking, theiving, and smooth talking are all favored by House Hlaalu, who kind of own the place. There are also hubs for all of the guilds: Fighters Guild, Mages Guild, and Thieves Guild. The temple also has a club to join, if you feel like being religious. They kind of want to squash you near the end of the game, though. Hundreds of quests and rewards are in store should you join anything, though, and I strongly recommend it. You get access to trainers and vendors that you wouldn't have otherwise, and in a House, they build you a mansion! With all sorts of awesome stuff that's yours for the taking.

If you get through with the main game, there are two expansions. I've only played Bloodmoon (werewolves and a bit of Norse mythology! Lots of fun), but I'm itching to play Tribunal. And if you've played through those, there are mods you can download for free to add even more items and quests.

TES III: Morrowind is only $10 at Wal-Mart. Go get it and get addicted. Then play TES IV: Oblivion. I haven't played that one yet, either, but I'm going to before 11/11/11... When TES V: Skyrim comes out! *nerdgasm*

Tomorrow I don't work until the evening shift, so I'll give you some cool recipe in the morning.

-Anny

P.S. - There's an opening at my husband's college that I might be able to fill! His professor is looking into it for me and he said he'd push my name up as far as he could. No more grease burns! *crosses fingers*

Tuesday, February 15, 2011

Raid: Middle Earth (10 Man)

This isn't that much about World of Warcraft, since I haven't been on to play in a couple weeks. Sorry! I'll research and come up with something better next week if I'm not back on by then.

Instead, this is mashing together two of my favorite things: WoW and Lord of the Rings! My husband and I came up with it last night while he was washing dishes for Valentine's Day (it was AWESOME!).

The quest to destroy the Ring is a 10-Man Raid, and it's divided into three parts. A guild called Fellowship decides to do a run with 9 people (all Alliance, sorry Hordies!) and no healer.

Gandalf - Raid Leader/DPS - Human Mage
Aragorn - Main Tank - Human Paladin
Boromir - Off Tank - Human Death Knight Warrior
Legolas - DPS - Night Elf Hunter
Gimli - DPS - Dwarf Warrior
Merry - DPS - Gnome Warrior? Rogue?
Pippin - DPS - Gnome Warrior? Rogue?
Sam - DPS - Gnome Chef
Frodo - DPS - Gnome Brat

The gnomes decide to walk to the raid entrance. On the way they meet some nasty elementals, do a lot of hiding, and spend  most of their time eating and resting. Aragorn meets up with them in the middle, and Frodo gets a nasty de-buff cast on him. Boromir does the same thing, but he's moody and won't talk about what happened on his trip. Gandalf has some trouble with a Horde warlock and is eventually able to hop on his flying mount and fly to the entrance. Legolas comes for the grins and giggles. Gimli, who really likes to role play and should probably be in Clan Battlehammer, thinks it's what his character would do and goes along.

In The Halls of Khazad-dum, the first big part of the first part of the raid, a lot of stuff happens. Gimli got weepy when he saw a random tomb and declared that it was a relative. No one was paying attention to anyone's gear, so no one knew that Frodo had an epic in his chest slot that absorbed a lot of damage and saved the gnome's life. And then the unthinkable happened: The mage went OOM. He tried to be a hero and take on a boss on his own. Yeah, he downed it, but he died in the process. Aragorn was yelling "Blink! Gandalf, blink!" Didn't work. Gandalf disconnected, too, and didn't come back online after he died. The guys in the party decided to 8-man it since they didn't want to pull anyone else in, and kept going.

After a small vehicle quest with some lame arrow game on a river, the party decided to stop for a while. At this point, it's worth mentioning that there is a quest item, and only one person has it: Frodo. It allows him to go invisible, but over time it stacks a small de-buff on him whether he wears it or not. When they stopped at the side of the river, Aragorn pushed his new status as Raid Leader off on Frodo and told him to pick which way to go. Frodo walked off to think about it and look around, and Boromir followed him. Turns out, Boromir wanted the quest item and was getting angry that Frodo had it and wouldn't give it to him. "Dude, I need the xp! Do you know what I could get with that thing?!" He ended up hurting Frodo's feelings, so Frodo went invisible and ran away. He figured that everyone else wanted the item, too, and decided to finish the raid on his own, sneaking around all the mobs and bosses.

It's a good thing he was invisible and sneaking around, since a huge amount of patrolling trash mobs showed up. They Death Gripped Merry and Pippin and pulled them away from everyone else and killed Boromir. He logged off afterward 'cause he didn't want to play with Frodo any more, and left the guild the next time he logged on. Frodo swam across the river (and since you can't not swim in WoW [it should be known that Sam can't swim and doesn't trust water in LotR]) and Sam followed him. Aragorn, Legolas, and Gimli decided to follow Merry and Pippin, since they wanted more boss battles and it was pretty obvious that Frodo was going to sneak around them.

Sam and Frodo picked up a mechagnome NPC named Gollum, who led them most of the way to where they were going. Blizzard made the NPC so that you had to be careful around him in case he decided to randomly slit your throat. Frodo, being lazy as usual, decided to keep him around and not kill him when his name went red so that he wouldn't have to find his own way to the end of the raid. Sam didn't like it and roughed up the NPC every chance he got. Because neither of them read up on the raid or the quest, they didn't know that Gollum would eventually betray you and lead you to a big SpiderBoss. Frodo got stunned, Sam killed the boss, and they were almost there!

The two gnomes eventually reached the point that triggered an epic cut-scene where Gollum takes the Ring (quest item) and dances around, and then falls off a ledge into some lava. The ring is destroyed and the quest complete. The cut scene keeps going, though, showing Sam and Frodo running out of the mountain as it explodes lots of lava. Some Gryphons come and pick them up and carry them to a city. The end!

I didn't cover the content for the other half of the Fellowship because I can't figure out how to fit that into a raid context. I also don't like Frodo very much at all, in case you can't tell.

I had my first night of work last night and it's worse than before. I'll be changing jobs as soon as I possibly can. In the meantime, though, my hours are crazy! I either work really early or really late. This means that I'll be trying out the scheduled post function.

Tomorrow will be a stir-fry recipe that Josh absolutely loves. Pork Chow Mein.

-Anny

Tuesday, February 8, 2011

Mae Govannen!

Welcome to my blog! I'm known as Phwoosh, Master Sewstress, and Anny. Here I hope to share with the world my creations, the adventures of Phwoosh, and a little bit of what I've learned in my 21 short years. This morning, however, nothing will be shared, as nothing is really going on. I'm temporarily off World of Warcraft and I have no pictures of anything I've made in the last year.

Since I'm in a type-y mood, however, I shall tell anyone interested about my names.

Phwoosh: This started as a little joke, and then I made it real. I knew I couldn't play World of Warcraft (WoW) until I got out of school. My grades would have died. Instead, I watched my dad and my fiancee play and I told them I was going to be a Gnome warlock named Fwoosh, and I was going to run around on my mammoth and beat people with my epic fishing pole while wearing some huge engineered goggles. Translation for non-nerds- I was going to be a very cute two and a half foot tall humanoid that rode around on a huge woolly mammoth beating people with a funny-looking fishing pole whilst wearing a pair of Steampunk goggles. The day before I graduated from OSU, my fiancee bought me WoW, and I started playing two days later with the name Phwoosh, since Fwoosh was taken. I got my reputation up with Sons of Hodir and bought an Ice Mammoth, and I got my reputation up with the Kalu'ak and got my epic Mastercraft Kalu'ak Fishing Pole. I am one material away from my goggles.

Master Sewstress: My husband calls me this because I made him some Jedi tunics. I keep it up because I've sewn other things for other people and it's just a funny name.

Anny: I've been called Anny (pronounced Annie) ever since I can remember. It's short for Annastazia (pronounced Anastasia), since my mom's dad can't say my full name. My parents and little sister call me Anny, and when my college buddies figured out that I like being called Anny more than Anna, most of them switched. I picked up Anna in elementary school when I moved to a new town and there was already an Annie. That stuck through the rest of elementary, all of middle, and all of high school. By the time I got to college, it was just habit to introduce myself as Anna. I prefer the original.

So now I will leave you with Lesson 1, and stop bothering everyone.

Lesson #1: Near-death experiences are the perfect cure for suicidal thoughts.

-Anny